I've been playing For Honor since summer 2017. I witnessed P2P, Good old Centurion days and most of the events. There was 1 major problem with rankeds (that got fixed) and with more characters and content this seems like eternity. What am I talking about ? GRIND. The first major problem was winter event, one year ago. Instead of normal outfit, mask, emote and few collectables package we got shit ton of new white colors. But hey that's more stuff, why do you brag about it ? Well there's one simple reason. RANDOM CHARACTER DROP. When this event rolled in I was so hyped, I'll get a lot of colors and stuff. Till the moment I realized i don't get anything for my main. Most of us have that one champion that we like or main and want to get all things for the event. The problem is no matter how much you play RNG can always screw you up. First, chance for the item, second, specific character, third, the item we actually want. Now let's do some math and on example off arcade drop (which not everyone have access to, but it's still the best way to farm).
We have currently 22 characters in the game. Every character gets 11 items (2 Embossings, 6 effects and 3 battle outfits). It is 22 x 11 = 242 items The chance of dropping your item = 0,004
Arcade gives 2-5 items. You have to play roughly 70 arcade games to get all the items you want and make sure you have everything for your character (i mean items you can drop). Arcade game time varies from 10 min - 1,5 hour. So in the best case you'll spend 15 hours grinding the whole stuff, to make sure you have everything for your character.
Of course we have the store bundles but they include everything and they're not cheap. The event dropped right before Christmas and New Year so people were playing way less than in usual week.
My suggestions is that with the next event dropping (like in ranked), we should get items for the characters we are playing. Maybe in Arcade at least 1 guaranteed, but whatever to make us sure that we fight for what we want. We could use one more week to get steel for bundles.
Overall I really enjoy the new event and I'm happy for crossover rooting for more of these soon. The items are great and keep up the work :)
The big problem in For Honor is meta that's changing only when reworks roll in and from trash tier character goes to Godlike or just from Valk tier to Valk tier. Most of the changes speed up the character and give bullshit tools to fuck up rest of the cast. There were 3 reworks that I actually liked (PK, Warden and Kensei) and rest is just 400ms lights and spam till your opponent is dead. Some characters are kinda left out, when just 1,2 simple tools could do the trick. You buff and nerf the most useless stuff or make a character not viable at all (Shinobi health's buff, Warlord nerfs, Shugo nerfs, Centurion is now useless. RIP good old jab stagger). The changes made in game push it into bad direction, because people just go for guaranteed hits and broken moves (Shinobi's slide, Gladiator's zone and toe stab, Conqueror unreactable shield bash). Characters that have creative tools and great rework potential are left out (Shinobi's ranged is easy to parry, no viability except guaranteed hits, great rework potential, Lawbringer's kit is to predictable, with few changes he can be a very good turtle that can punish for being idle).
There are many more problems with arcade, ranked, modes but I think these are 2 major issues that made me feel I'm not playing because I enjoy the game but for items I won't get in future.
With new update coming in 2 months and all the reveals, me as a console player would like have test servers for breach and new faction. We had once beta test probably for dedicated servers and they worked out pretty well. With the biggest update yet why cant I try new characters... Seeing people play it already when its not yet out is annoying af. This kind of update should be tested by all console players and PC users. This way it would be fair to all players.
Many of you may know or not that only Shinobi's deflect deals dmg without followup. It's 25 bleed dmg with 2 followups and mostly guaranteed 50 dmg. It all seems nice but the stamina cost of Shinobi's deflect is bullshit. If you have deflected a hit it uses 29 stamina unless tou are oos. Its more than 1 heavy. Every followup cost +5. So for kick you give 34 and stab 34. Shinobi's overall stamina equals 110 which is pretty bad considering all his costs. Deflect takes 1/4 of your whole stamina. In a match for example you have half stamina. You deflect once and do dmg and when you feint and deflect second time: - dmg doesnt stack - you lose your stamina - at that point you are oos - cuz it drains your stamina you have to wait till proper regen - Shinobi s regen is very slow - he is probably mosy vurneable character when oos
When you deflect and then bait heavy parry you kinda get shit. I lost so many rounds by being dropped oos after successful deflect and some of punishes can literally one shot him. Keep that in mind cuz this is trash in comparison to other characters that have the choice and really good dmg to followup their deflects.
Basically, Shinobi deflect sucks if going for nice plays, outplays. It comes down to be a turtle move with small minigame about hitting good side with kick followup. Ubi fix...
EDIT: Forgot to mention that deflect takes enemy 12 stamina without followup and 30 stam when using followup. Some of you might be mistaken cuz of kick. It's same stamina drain and consumption on both of them. But still its really not that big of a deal cuz most of deflects come from openers and parry still tops it.